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Modo 11.1 - Vertex Normal and Baking

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For more information about Modo 11.1:
foundry.com/products/modo/new-releases

Editing vertex normals and baking in Modo just got much easier. Modo 11.1 now supports object space normal map baking; useful when creating normal maps for static objects in real-time applications. There’s a new Use Polygon Area Smoothing option which weights the normal average based on the size of the polygon, improving smoothing errors. Two new options for vertex illumination baking control what is baked and output, and a contextual menu command that will bake either occlusion, illumination, normal, displacement or texture effects, based on options defined in the dialogue, speeds up the workflow of baking certain mesh features.
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MODO 11.x 배우기

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